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Monday, April 26, 2010

800 words essay

How to genarate creative multimedia to wonderland?

Creative Multimedia is just like a wonderland. As what we all can see in the movie, in the world of wonderland, all the things are full of imagination, and we will never see it in our real world. Based on Answers.com, wonderland gives the meaning of a marvellous imaginary realm or a place or scene of great or strange beauty or wonder. To be more specific, Creative Multimedia needs creative and imagination. There is always a “wonderland” in everyone’s heart that they always dream of. In their “wonderland”, there is always a perfect world that retains everything, that everything that they dream of and wish to own it so badly.

In our wonderland, curiousness is surrounded. A lot of question marks will pop out in our mind once we saw a unique item or creature appeared in the wonderland. Those unique thingy leaded us to imagine there is an alien driving UFO flying over the space. In the domain of science, alien is only appear in other planets or they might be no alien in this universe.

The universe is built up by infinity of galaxy, and people believed that some of the galaxy is represented each characteristics of human beings, and they used to call that galaxy as horoscope. People categorized the selected galaxy into 12 horoscopes and they are Capricorn, Aquarius, Pisces, Aries, Taurus, Gemini, Cancer, Leo, Virgin, Libra, Scorpio and Sagittarius. Besides that, curiousness also made us think of the mummy in the pyramid of Egypt and the Great Wall of China. Pyramid and Great wall are the two of the Eight Wonders of The World. Until now, there’s no one really know the actual methods for build up this two buildings.

The wonderland is colourful. Usually unique item or creature is designed colourfully. As we know, there’re many colour in the world. For examples, red, orange, yellow, green, blue, indigo, purple, black, white and so on. Based on Wikipedia.com, colour is the visual perceptual property corresponding in humans to the categories called red, green, blue and others. Colour derives from the spectrum of light interacting in the eye with the spectral sensitivities of the light receptors. Among these entire colours, we can classify them into cold colour and hot colour. Colour made us think of beautiful, beautiful made us think of butterflies while butterflies made us think of flowers. We can imagine that how nice is the wonderland full with colour and beautiful flowers.
Wonderland always looks like a jungle which is retains of flora and fauna. For examples, sort of trees, flowers, stones and animals. In the ancient time, dinosaurs are living in the jungle, thus nowadays people used to put dinosaurs into their imaginary wonderland. For instances, animator used to animate T-Rex into the movie, Jurassic Park. Tarzan also will be addressed into jungle of a movie. In addition, the movie with highest rate in 2009, Avatar also located in the jungle that is imaginary by the animator. Animals like rabbits, cats, hamsters, birds and horses are bustling with noise and excitement in the wonderland. This made wonderland more lively and full of enjoyment.

Food is also one of the factors that caused the wonderland interesting. From the movie, Alice in Wonderland, their food is peculiar in size, shapes and colour. It is so similar to the junk food that we can seen nowadays such as lollipops, sweets, chewing gums, muffins, cotton candy, potato chips, ice-cream and others. All of this is the favourite junk food of children, and it is compulsory in their world of wonderland. Junk food already becomes the origin of happiness for all the children.

Last but not least, the games. Wonderland is a marvellous imaginary realm that is brimming with excited games. A dream wonderland is used to be a place that surrounded with laughter and excitement, games can be one of the reasons that make people laugh with enjoyment. That is why people always call a theme park as a wonderland too, games that provided in theme park such as roller coaster and marry-go-round already become a-must-have-item in a wonderland. In the real world, there are sort of games available too, in the other way, multimedia is added into wonderland and a new technology realm is created. Games invented in this technology world is getting high-tech and advanced , such as game boy, Wii , different of PSP and also F1 car racing game.

As a conclusion of all the points we given in the above, we actually gathered up all the conditions that what we should put in into Creative Multimedia this domain. In the other word, all the terms such as creative, unique, colourful, out of expectation, question marks, curiousness, imagination, so on and so forth, are the best adjective to describe Creative Multimedia. In addition, as a Creative Multimedia student, we should own all this terms in ourselves in order to create a new generation of design world. In a nutshell, let’s get ourselves living in the world of wonderland!

Associated Mind-map



Generated from creative multimedia to wonderland 


- Creative Multimedia to wonderland

Assignment 2

Associated Mind-map
Method

Tuesday, March 30, 2010

Lesson 8: Random Words and Image Association

Random words are use to re-ignite creative thinking when we need to generate a new idea. From every single random words that we came out will lead us to more ideas and finally will help us to complete our works.

According to the lecture notes:
Random association is an idea generation method which allows students to systematically generate new ideas through a fixed formula which using Analogy, Metaphor, Mind Map and another technique also.
The whole premise of Random association is to use a Random Word to provoke a reaction from the brain.

The new generated ideas will be away from the stereotype.

Some examples of random words and image association:







Random words works in particular bu making you go elsewhere for ideas, and hence pushes you out of your current thinking rut. It uses the principle of forced association to make you think in new ways and create very different ideas.

Sunday, March 28, 2010

lesson 7: Exercises for Juxtaposition

Some exercises for Juxtaposition.










1. Flower 0. Head
2.Lightning 9. Rain
3. Ice 8. Wood
4 .Light 7. Tree
5. Fire 6. Spider
6. Duck 5. Root
7. Dog 4. Mountain
8. Oil 3. Wind
9. Leave 2. Rock
0. Fly 1. Water

Exercise 1:
Choose 3 pairs of number from group one and 3 pairs of number from group two.Merge each pair of them together. Write a sentence by using the words given and draw a picture for each of group.











I had choose 3 pairs of number, which is ( 09,23,90)

Make a sentence by using the words given

1. (09) = Fly + Rain
The bird fly in the rain.

2. (23) = Ice + Wind 
The Ice was melted after blowing by the wind.

3. (90) = Leave + Head
Some leaves drop on his head.


combination of 2 word

1. Flyrain 

2. Icewind

3. Leavehead




Exercise 2:
How merges go wrong?

Choose 2 differnt animals, combine and merge their characteristic together to make a new animal that people never see it before. Draw a picture for it. The chosen animals must be the animals that can't live when they stay together. Explain for it.

This is what I draw at class. The combination Elephant and fish. I named it as 'Elefish'.
Elephant + Fish = Elefish

The elephant is large and land mammals and the fish is aquatic vertebrate animal. They can't stay together because they stay in different environment. The elephant can't live in the water because it need to breath in the air and the fish cannot live without water. 
It was a funny combination for me. XD

Exercise 3: 
a) Create a passage / writing that describe the concept of 'love' , chili as metaphor.
Love is like a chili
Chili is spicy
Love is sweet
taste it then love it

b) Create a passage / writing that describe the concept of 'man', mortal and pestle as metaphor.
Man is like mortal and pestle
They are strong and protective
just like mortal and pestle 
strong and steady

c) Create a passage / writing that describe the concept of 'happiness', time as metaphor. 
Happiness is like the time
Time pass without waiting
Time just like money, pay for happiness



Sunday, March 21, 2010

Lesson 6: Juxtaposition 2

In this lecturer class, our lecturer brief about Juxtaposition again, same with last week. 


There are two types of verbal and text anology, which are metaphor and similes.

What is metaphor?
- based on lecturer's note, I know that metaphor is a figure of speech in which 2 different things are linked by some similarity.Comparison that are obvious are not consider metaphors. Therefore, metaphors occur, when 2 different ideas are being connected in imaginative ways and agreed to be dissimilar at first.


What is similes?
- A simile is a figure of speech comparing two unlike things, often introduced with the words "like" or "as".Although similes and metaphors are both forms of comparison, similes allow the two ideas to remain distinct in spite of their similarities, while metaphors compare two things without using "like" or "as".

There are many different categories of analogies, which will prove to be very useful in the idea generation process. Our lecture only introduce 2 different categories of analogies, which are logical analogy and another one is affective analogy.

logical analogy
- Based on notes, logical analogies are analogies, which use similarities in the design, structure or function of to connect back to the subject.


affective analogy
- Affective analogies are the emotional resemblance.


What is oxymoron?
Based on wikipedia, oxymoron is a figure of speechthat combines normally contradictory terms. They appear in a range of contexts, from inadvertent errors such asextremely average, to deliberate puns like same difference, to literary oxymorons that have been carefully crafted to reveal a paradox.

Lesson 5: Juxtaposition

Juxtaposition
Definition: A placing or being placed in nearness or contiguity, or side by side; as a juxtaposition of words.


Juxtaposition can be defined as placing two variable, side by side and their contrast or similarity are shown through comparison. Many creative processes rely on juxtaposition. By juxtaposing two objects or words next to each other, human brain will automatically associate or transfer meaning. Usually ‘turning’ something familiar to something less familiar or vice-versa.


Many creative processes relies on juxtaposition. The act of juxtaposing is to place two objects or words next to each other. What automatically happens is that there is transference of meaning. Usually from something familiar to something less familiar. 


Some example for Juxtaposition: 




Sources from : google image